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Clawface

Clawface is an intense, arcade-styled twin stick shooter where you play as an adorable robot equipped with crazy weapons and a giant claw to fight an endless wave of alien monsters!

I architected the code base for our team of 6 engineers, created flow diagrams for scripting communication, co-created engineering tasks with a production team of artists, designers, and engineers. I assisted in development of the level editor and the data persistence for custom levels. I also coordinated usability research for the core gameplay, ui, and level editor to identify pain points, provided suggestions for solutions, and helped implement these improvements.  


Made by Aaron Desin, Adam Kay, Bharat Gudihal, Bolun Gao, Brandon Rivera-Melo, Nathan Rivera-Melo, Cornelia Schultz, Cherlin Mao, Chuan-Chin Lai, Garin Richards, I-Shun Lo, Jaxon Whittaker, Josh Beedle, Josh Levenson, Lauren Mee, and Tri Nguyen

Development Experience

Complete Development Cycle

Engineering Leadership

noun_interview_9712_edited.png

User Research

Steam Integration

Performance Optimization

Development Experience Icons sourced from thenounproject.com and created by:​

  • Gregor Cresnar

  • mikicon

  • interview by Sarah Abraham from the Noun Project

  • Andrew Doane

 

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